Turn-based • 2 players
Backgammon
Roll two dice, race your checkers home, and bear them off before the other side does.
A full-board race game with hits, bar re-entry, doubles, and bearing off. Every turn is a mix of pacing, timing, and managing vulnerable blots.
Rules & Tips
Quick rules for jumping in without a tutorial.
- Roll two dice and use both values each turn whenever legal moves exist.
- A lone checker can be hit and sent to the bar, and it must re-enter before anything else moves.
- Once all of your checkers reach home, bear them off until all fifteen are gone.
Backgammon
Roll, race, hit, and bear off before the other side escapes the board.